Armor can have "Points" which are required for those weapons.
Example: Weapon need two "Holy Points" to be able to be used -> You have to equip Armor so that you have at least two of those Points equipped.
Base Critical Chance reduced from 1% to 0%.
Cooldown on items got converted from percentage to a rating system.
Critical chance on items got converted from percentage to a rating system.
Critical damage on items got converted from percentage to a rating system.
Weapons now have a hit chance which gets lower if your character level is above the required item level (5% per level)
You can buy themed decoration crates, which give you one random decoration you can place in the world for a few minutes.
Enemies and Questgivers now have a idle animation.
User-Interface:
Level Requirement is now always displayed for Tools and Consumables.
Target Marker updates now without mouse movement.
Cooldown is now displayed correctly in Tooltip so its always at least the casttime.
Cooldown is now visible in the Inventory.
Casttime is now visible on all items in the quickbar if you activate a item.
Gathered entities in the world now have a despawn animation.
Questgivers now display a gray exclamation mark over there head if they have a quest for which you are to low or you have not finished jet. You can Also see those quests in the Dialog with the Questgiver now.
Use item is now assignable to a keyboard key in the options (Default: no assignment).
Quest rewards are now displayed before you explicitly finish a quest.
Buy all option was removed.
Trashing a item now needs you to confirm that you really want to trash it.
Buffs for player and target now show remaining time and are sorted accordingly.
Bug Fixes:
Crafted Shoulders of Bloodlust now need 3 Forslurite instead of 3 Torn Leather.
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